using Evergreen.Health.Application.Health.Devices;
using Evergreen.Health.Application.Health.Integrations.HomeAssistant;
using Evergreen.Health.Application.Health.Integrations.MiAirX;
using Evergreen.Health.Application.Health.Models;
namespace Evergreen.Health.Application.Health.Scenes;
/// 同一房间串行执行,后来的开启/关闭取消旧启动,避免延迟指令重新打开家具。
public sealed class HealthSceneCoordinator
{
private readonly DeviceModuleRegistry _modules;
private readonly DeviceActionRunner _runner;
private readonly IHomeAssistantGateway _gateway;
private readonly ILightTransitionRuntime _light;
private readonly ITcmMusicRuntime _music;
private readonly SemaphoreSlim _gate = new(1, 1);
private readonly object _stateLock = new();
private CancellationTokenSource? _active;
public HealthSceneCoordinator(DeviceModuleRegistry modules, DeviceActionRunner runner,
IHomeAssistantGateway gateway, ILightTransitionRuntime light, ITcmMusicRuntime music)
=> (_modules, _runner, _gateway, _light, _music) = (modules, runner, gateway, light, music);
public Task ExecuteAsync(string sceneCode, PersonalizedSceneConfig? config,
string constitutionCode, CancellationToken cancellationToken)
=> ExecuteCoreAsync(sceneCode, config, constitutionCode, cancellationToken, null);
// 先登记本次操作,再读取档案/室温。否则较慢的旧准备请求可能在全关之后才开始开家具。
public Task ExecutePreparedSleepAsync(
Func> prepare, CancellationToken cancellationToken)
=> ExecuteCoreAsync("sleep", null, "", cancellationToken, prepare);
private async Task ExecuteCoreAsync(string sceneCode, PersonalizedSceneConfig? config,
string constitutionCode, CancellationToken cancellationToken,
Func>? prepare)
{
if (sceneCode is not ("sleep" or "all-off")) throw new InvalidOperationException("不支持的场景");
if (sceneCode == "sleep" && config is null && prepare is null) throw new InvalidOperationException("舒睡场景缺少体质参数");
CancellationTokenSource operation;
lock (_stateLock)
{
_active?.Cancel();
operation = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken);
_active = operation;
}
var results = new List();
var entered = false;
var cancelled = false;
string? preparationFailureStatus = null;
try
{
await _gate.WaitAsync(operation.Token); entered = true;
if (prepare is not null)
{
var prepared = await prepare(operation.Token);
operation.Token.ThrowIfCancellationRequested();
config = prepared.Config; constitutionCode = prepared.ConstitutionCode;
}
var context = new DeviceSceneContext(_runner, new Dictionary(), results);
await context.ExternalAsync("停止旧灯光渐变任务", "",
async token => { await _light.CancelAsync(token); }, operation.Token);
await context.ExternalAsync("停止旧助眠音乐", _modules.Modules.FirstOrDefault(module => module.Key == "audio")?.PrimaryEntityId ?? "",
_music.StopMusicAsync, operation.Token);
IReadOnlyDictionary states;
try
{
states = (await _gateway.GetStatesAsync(operation.Token)).GroupBy(state => state.EntityId, StringComparer.OrdinalIgnoreCase)
.ToDictionary(group => group.Key, group => group.Last(), StringComparer.OrdinalIgnoreCase);
}
catch (Exception exception) when (exception is not OperationCanceledException)
{
// HA 不可达不能阻止 MiAirX 停止或尝试发送其他关闭指令。
results.Add(new() { Name = "读取设备状态", Status = "Failed", Message = exception.Message });
states = new Dictionary();
}
context = new DeviceSceneContext(_runner, states, results);
if (sceneCode == "sleep")
{
foreach (var module in _modules.Modules)
{
operation.Token.ThrowIfCancellationRequested();
try { await module.ExecuteSleepAsync(context, config!, constitutionCode, operation.Token); }
catch (Exception exception) when (exception is not OperationCanceledException)
{
results.Add(new() { Name = $"{module.DisplayName}舒睡设置", Status = "Failed", Message = exception.Message });
}
}
}
else
{
var shutdown = _modules.Modules.SelectMany(module => module.GetShutdownCommands()).ToArray();
foreach (var command in shutdown)
await _runner.RunAsync(states, results, command, operation.Token, requireAvailable: false);
await _runner.VerifyBatchAsync(shutdown, results, operation.Token);
}
}
catch (OperationCanceledException) when (operation.IsCancellationRequested)
{
cancelled = true;
if (entered)
{
var context = new DeviceSceneContext(_runner, new Dictionary(), results);
await context.ExternalAsync("取消灯光渐变", "", async token => { await _light.CancelAsync(token); }, CancellationToken.None);
await context.ExternalAsync("取消音乐渐弱", "", _music.StopMusicAsync, CancellationToken.None);
}
}
catch (Exception exception) when (exception is not OperationCanceledException)
{
preparationFailureStatus = exception is ScenePreparationException ? "AssessmentRequired" : "Failed";
results.Add(new() { Name = "准备或协调场景", Status = "Failed", Message = exception.Message });
}
finally
{
if (entered) _gate.Release();
lock (_stateLock)
{
if (ReferenceEquals(_active, operation)) _active = null;
operation.Dispose();
}
}
// 取消内部计时任务不能冒充家具执行成功。
var successCount = results.Count(result => result.Status == "Succeeded" && !string.IsNullOrWhiteSpace(result.EntityId));
var failed = results.Where(result => result.Status == "Failed").ToArray();
var skippedCount = results.Count(result => result.Status == "Skipped");
var status = preparationFailureStatus ?? (cancelled ? "Cancelled" : failed.Length == 0 && successCount > 0
? "Succeeded" : successCount > 0 ? "Partial" : "Failed");
var message = status switch
{
"Cancelled" => "当前场景已被更新的操作取消",
"AssessmentRequired" => failed.First().Message,
"Succeeded" => $"场景已执行:{successCount} 项成功,{skippedCount} 项未配置或离线而跳过",
"Partial" => $"场景部分完成:{failed.Length} 项失败,{skippedCount} 项跳过;未完成:{string.Join("、", failed.Select(result => result.Name).Distinct().Take(3))}",
_ => failed.Length == 0 ? "没有已执行的家具控制;设备未配置或当前不可用"
: $"场景未完成:{string.Join(";", failed.Select(result => result.Message).Take(3))}"
};
return new()
{
SceneCode = sceneCode, SceneName = sceneCode == "sleep" ? "舒睡模式" : "一键关闭",
Success = status is "Succeeded" or "Partial", Status = status, Message = message,
ClimateAdvice = sceneCode == "sleep" ? config?.ClimateAdvice : null,
Actions = results.Select(result => new HomeAssistantSceneActionOutput
{ Name = result.Name, EntityId = result.EntityId, Status = result.Status, Message = result.Message }).ToList()
};
}
}
public sealed record PreparedSleepScene(PersonalizedSceneConfig Config, string ConstitutionCode);
public sealed class ScenePreparationException : InvalidOperationException
{
public ScenePreparationException(string message) : base(message) { }
}