Meeting.Demo/Demo.Common/Models/User.cs

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using Demo.Common.Helpers;
using Prism.Mvvm;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Demo.Common.Models
{
public class User : BindableBase
{
private long id;
public long Id
{
get { return id; }
set { SetProperty(ref id, value); }
}
private string userName;
public string UserName
{
get { return userName; }
set
{
SetProperty(ref userName, value);
}
}
///// <summary>
///// 用户头像
///// </summary>
//public Bitmap Avatar => AvatatHelper.GetNickNameImage(userName);
private bool isManager;
public bool IsManager
{
get { return isManager; }
set { SetProperty(ref isManager, value); }
}
private bool isLocal;
public bool IsLocal
{
get { return isLocal; }
set { SetProperty(ref isLocal, value); }
}
private bool isMuteAudio;
public bool IsMuteAudio
{
get { return isMuteAudio; }
set
{
SetProperty(ref isMuteAudio, value);
RaisePropertyChanged(nameof(MicoSlashLineVisibility));
RaisePropertyChanged(nameof(MicStatusText));
if (value)
{
// 静音音量置为0
MicoVolume = 0;
}
}
}
private bool isMuteVideo;
public bool IsMuteVideo
{
get { return isMuteVideo; }
set
{
SetProperty(ref isMuteVideo, value);
RaisePropertyChanged(nameof(VideoSlashLineVisibility));
RaisePropertyChanged(nameof(VideoStatusText));
}
}
/// <summary>
/// 麦克风音量
/// </summary>
private uint micoVolume;
public uint MicoVolume
{
get { return micoVolume; }
set { SetProperty(ref micoVolume, value); }
}
// 用于控制斜线显示的属性
public Visibility MicoSlashLineVisibility => (IsMuteAudio ? Visibility.Visible : Visibility.Collapsed);
// 用于控制斜线显示的属性
public Visibility VideoSlashLineVisibility => (IsMuteVideo ? Visibility.Visible : Visibility.Collapsed);
//用于控制麦克风文本显示的属性
public string MicStatusText => (IsMuteAudio ? "解除静音" : "静音");
//用于控制摄像头文本显示的属性
public string VideoStatusText => (IsMuteVideo ? "开启视频" : "停止视频");
public static User GetInit()
{
return new User
{
Id = 0,
UserName = "待初始化"
};
}
//void IDisposable.Dispose()
//{
// if (Avatar != null)
// {
// Avatar.Dispose();
// }
//}
}
}