tencent_cloud_chat_uikit_fl.../lib/ui/utils/tui_theme.dart

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import 'package:flutter/material.dart';
class TUITheme {
const TUITheme({
this.primaryColor = const Color(0xFF00449E),
this.secondaryColor = const Color(0xFF147AFF),
this.infoColor = const Color(0xFFFF9C19),
this.weakBackgroundColor = const Color(0xFFEDEDED),
this.weakDividerColor = const Color(0xFFE5E6E9),
this.weakTextColor = const Color(0xFF999999),
this.darkTextColor = const Color(0xFF444444),
this.lightPrimaryColor = const Color(0xFF3371CD),
this.textColor,
this.cautionColor = const Color(0xFFFF584C),
this.ownerColor = Colors.orange,
this.adminColor = Colors.blue,
});
// 应用主色
// Primary Color For The App
final Color? primaryColor;
// 应用次色
// Secondary Color For The App
final Color? secondaryColor;
// 提示颜色,用于次级操作或提示
// Info Color, Used For Secondary Action Or Info
final Color? infoColor;
// 浅背景颜色,比主背景颜色浅,用于填充缝隙或阴影
// Weak Background Color, Lighter Than Main Background, Used For Marginal Space Or Shadowy Space
final Color? weakBackgroundColor;
// 浅分割线颜色,用于分割线或边框
// Weak Divider Color, Used For Divider Or Border
final Color? weakDividerColor;
// 浅字色
// Weak Text Color
final Color? weakTextColor;
// 深字色
// Dark Text Color
final Color? darkTextColor;
// 浅主色用于AppBar或Panels
// Light Primary Color, Used For AppBar Or Several Panels
final Color? lightPrimaryColor;
// 字色
// TextColor
final Color? textColor;
// 警示色,用于危险操作
// Caution Color, Used For Warning Actions
final Color? cautionColor;
// 群主标识色
// Group Owner Identification Color
final Color? ownerColor;
// 群管理员标识色
// Group Admin Identification Color
final Color? adminColor;
static const TUITheme light = TUITheme();
static const TUITheme dark = TUITheme();
MaterialColor get primaryMaterialColor => createMaterialColor(primaryColor!);
MaterialColor get lightPrimaryMaterialColor =>
createMaterialColor(lightPrimaryColor!);
TUITheme.fromJson(Map<String, dynamic> json)
: primaryColor = json['primaryColor'] as Color?,
secondaryColor = json['secondaryColor'] as Color?,
infoColor = json['infoColor'] as Color?,
weakBackgroundColor = json['weakBackgroundColor'] as Color?,
weakDividerColor = json['weakDividerColor'] as Color?,
weakTextColor = json['weakTextColor'] as Color?,
darkTextColor = json['darkTextColor'] as Color?,
lightPrimaryColor = json['lightPrimaryColor'] as Color?,
textColor = json['textColor'] as Color?,
cautionColor = json['cautionColor'] as Color?,
ownerColor = json['ownerColor'] as Color?,
adminColor = json['adminColor'] as Color?;
toJson() => <String, dynamic>{
'primaryColor': primaryColor,
'secondaryColor': secondaryColor,
'infoColor': infoColor,
'weakBackgroundColor': weakBackgroundColor,
'weakDividerColor': weakDividerColor,
'weakTextColor': weakTextColor,
'darkTextColor': darkTextColor,
'lightPrimaryColor': lightPrimaryColor,
'textColor': textColor,
'cautionColor': cautionColor,
'ownerColor': ownerColor,
'adminColor': adminColor
};
MaterialColor createMaterialColor(Color color) {
List strengths = <double>[.05];
Map<int, Color> swatch = <int, Color>{};
final int r = color.red, g = color.green, b = color.blue;
for (int i = 1; i < 10; i++) {
strengths.add(0.1 * i);
}
for (var strength in strengths) {
final double ds = 0.5 - strength;
swatch[(strength * 1000).round()] = Color.fromRGBO(
r + ((ds < 0 ? r : (255 - r)) * ds).round(),
g + ((ds < 0 ? g : (255 - g)) * ds).round(),
b + ((ds < 0 ? b : (255 - b)) * ds).round(),
1,
);
}
return MaterialColor(color.value, swatch);
}
}