WGShare.Client.Wx/miniprogram_npm/signalr-for-wx/HubConnection.js

547 lines
25 KiB
JavaScript

// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { HandshakeProtocol } from "./HandshakeProtocol";
import { MessageType } from "./IHubProtocol";
import { LogLevel } from "./ILogger";
import { Arg, Subject } from "./Utils";
import { EventNotFoundError } from "./Errors";
var DEFAULT_TIMEOUT_IN_MS = 30 * 1000;
var DEFAULT_PING_INTERVAL_IN_MS = 15 * 1000;
/** Describes the current state of the {@link HubConnection} to the server. */
export var HubConnectionState;
(function (HubConnectionState) {
/** The hub connection is disconnected. */
HubConnectionState[HubConnectionState["Disconnected"] = 0] = "Disconnected";
/** The hub connection is connected. */
HubConnectionState[HubConnectionState["Connected"] = 1] = "Connected";
})(HubConnectionState || (HubConnectionState = {}));
/** Represents a connection to a SignalR Hub. */
var HubConnection = /** @class */ (function () {
function HubConnection(connection, logger, protocol) {
var _this = this;
Arg.isRequired(connection, "connection");
Arg.isRequired(logger, "logger");
Arg.isRequired(protocol, "protocol");
this.serverTimeoutInMilliseconds = DEFAULT_TIMEOUT_IN_MS;
this.keepAliveIntervalInMilliseconds = DEFAULT_PING_INTERVAL_IN_MS;
this.logger = logger;
this.protocol = protocol;
this.connection = connection;
this.handshakeProtocol = new HandshakeProtocol();
this.connection.onreceive = function (data) { return _this.processIncomingData(data); };
this.connection.onclose = function (error) { return _this.connectionClosed(error); };
this.callbacks = {};
this.methods = {};
this.closedCallbacks = [];
this.id = 0;
this.receivedHandshakeResponse = false;
this.connectionState = HubConnectionState.Disconnected;
this.cachedPingMessage = this.protocol.writeMessage({ type: MessageType.Ping });
}
/** @internal */
// Using a public static factory method means we can have a private constructor and an _internal_
// create method that can be used by HubConnectionBuilder. An "internal" constructor would just
// be stripped away and the '.d.ts' file would have no constructor, which is interpreted as a
// public parameter-less constructor.
HubConnection.create = function (connection, logger, protocol) {
return new HubConnection(connection, logger, protocol);
};
Object.defineProperty(HubConnection.prototype, "state", {
/** Indicates the state of the {@link HubConnection} to the server. */
get: function () {
return this.connectionState;
},
enumerable: true,
configurable: true
});
/** Starts the connection.
*
* @returns {Promise<void>} A Promise that resolves when the connection has been successfully established, or rejects with an error.
*/
HubConnection.prototype.start = function () {
return __awaiter(this, void 0, void 0, function () {
var handshakeRequest, handshakePromise;
var _this = this;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
handshakeRequest = {
protocol: this.protocol.name,
version: this.protocol.version
};
this.logger.log(LogLevel.Debug, "Starting HubConnection.");
this.receivedHandshakeResponse = false;
handshakePromise = new Promise(function (resolve, reject) {
_this.handshakeResolver = resolve;
_this.handshakeRejecter = reject;
});
return [4 /*yield*/, this.connection.start(this.protocol.transferFormat)];
case 1:
_a.sent();
this.logger.log(LogLevel.Debug, "Sending handshake request.");
return [4 /*yield*/, this.sendMessage(this.handshakeProtocol.writeHandshakeRequest(handshakeRequest))];
case 2:
_a.sent();
this.logger.log(LogLevel.Information, "Using HubProtocol '" + this.protocol.name + "'.", this.protocol);
// defensively cleanup timeout in case we receive a message from the server before we finish start
this.cleanupTimeout();
this.resetTimeoutPeriod();
this.resetKeepAliveInterval();
// Wait for the handshake to complete before marking connection as connected
return [4 /*yield*/, handshakePromise];
case 3:
// Wait for the handshake to complete before marking connection as connected
_a.sent();
this.connectionState = HubConnectionState.Connected;
return [2 /*return*/];
}
});
});
};
/** Stops the connection.
*
* @returns {Promise<void>} A Promise that resolves when the connection has been successfully terminated, or rejects with an error.
*/
HubConnection.prototype.stop = function () {
this.logger.log(LogLevel.Debug, "Stopping HubConnection.");
this.cleanupTimeout();
this.cleanupPingTimer();
return this.connection.stop();
};
/** Invokes a streaming hub method on the server using the specified name and arguments.
*
* @typeparam T The type of the items returned by the server.
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {IStreamResult<T>} An object that yields results from the server as they are received.
*/
HubConnection.prototype.stream = function (methodName) {
var _this = this;
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
var invocationDescriptor = this.createStreamInvocation(methodName, args);
var subject = new Subject(function () {
var cancelInvocation = _this.createCancelInvocation(invocationDescriptor.invocationId);
var cancelMessage = _this.protocol.writeMessage(cancelInvocation);
delete _this.callbacks[invocationDescriptor.invocationId];
return _this.sendMessage(cancelMessage);
});
this.callbacks[invocationDescriptor.invocationId] = function (invocationEvent, error) {
if (error) {
subject.error(error);
return;
}
else if (invocationEvent) {
// invocationEvent will not be null when an error is not passed to the callback
if (invocationEvent.type === MessageType.Completion) {
if (invocationEvent.error) {
subject.error(new Error(invocationEvent.error));
}
else {
subject.complete();
}
}
else {
subject.next(invocationEvent.item);
}
}
};
var message = this.protocol.writeMessage(invocationDescriptor);
this.sendMessage(message).catch(function (e) {
subject.error(e);
delete _this.callbacks[invocationDescriptor.invocationId];
});
return subject;
};
HubConnection.prototype.sendMessage = function (message) {
this.resetKeepAliveInterval();
return this.connection.send(message);
};
/** Invokes a hub method on the server using the specified name and arguments. Does not wait for a response from the receiver.
*
* The Promise returned by this method resolves when the client has sent the invocation to the server. The server may still
* be processing the invocation.
*
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {Promise<void>} A Promise that resolves when the invocation has been successfully sent, or rejects with an error.
*/
HubConnection.prototype.send = function (methodName) {
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
var invocationDescriptor = this.createInvocation(methodName, args, true);
var message = this.protocol.writeMessage(invocationDescriptor);
return this.sendMessage(message);
};
/** Invokes a hub method on the server using the specified name and arguments.
*
* The Promise returned by this method resolves when the server indicates it has finished invoking the method. When the promise
* resolves, the server has finished invoking the method. If the server method returns a result, it is produced as the result of
* resolving the Promise.
*
* @typeparam T The expected return type.
* @param {string} methodName The name of the server method to invoke.
* @param {any[]} args The arguments used to invoke the server method.
* @returns {Promise<T>} A Promise that resolves with the result of the server method (if any), or rejects with an error.
*/
HubConnection.prototype.invoke = function (methodName) {
var _this = this;
var args = [];
for (var _i = 1; _i < arguments.length; _i++) {
args[_i - 1] = arguments[_i];
}
var invocationDescriptor = this.createInvocation(methodName, args, false);
var p = new Promise(function (resolve, reject) {
// invocationId will always have a value for a non-blocking invocation
_this.callbacks[invocationDescriptor.invocationId] = function (invocationEvent, error) {
if (error) {
reject(error);
return;
}
else if (invocationEvent) {
// invocationEvent will not be null when an error is not passed to the callback
if (invocationEvent.type === MessageType.Completion) {
if (invocationEvent.error) {
reject(new Error(invocationEvent.error));
}
else {
resolve(invocationEvent.result);
}
}
else {
reject(new Error("Unexpected message type: " + invocationEvent.type));
}
}
};
var message = _this.protocol.writeMessage(invocationDescriptor);
_this.sendMessage(message).catch(function (e) {
reject(e);
// invocationId will always have a value for a non-blocking invocation
delete _this.callbacks[invocationDescriptor.invocationId];
});
});
return p;
};
HubConnection.prototype.on = function (methodName, newMethod, only) {
if (!methodName || !newMethod) {
return;
}
methodName = methodName.toLowerCase();
if (only) {
this.methods[methodName] = [newMethod];
return;
}
if (!this.methods[methodName]) {
this.methods[methodName] = [];
}
// Preventing adding the same handler multiple times.
if (this.methods[methodName].indexOf(newMethod) !== -1) {
return;
}
this.methods[methodName].push(newMethod);
};
HubConnection.prototype.off = function (methodName, method) {
if (!methodName) {
return;
}
methodName = methodName.toLowerCase();
var handlers = this.methods[methodName];
if (!handlers) {
return;
}
if (method) {
var removeIdx = handlers.indexOf(method);
if (removeIdx !== -1) {
handlers.splice(removeIdx, 1);
if (handlers.length === 0) {
delete this.methods[methodName];
}
}
}
else {
delete this.methods[methodName];
}
};
/** Registers a handler that will be invoked when the connection is closed.
*
* @param {Function} callback The handler that will be invoked when the connection is closed. Optionally receives a single argument containing the error that caused the connection to close (if any).
*/
HubConnection.prototype.onclose = function (callback) {
if (callback) {
this.closedCallbacks.push(callback);
}
};
HubConnection.prototype.onEventNotFound = function (callback) {
if (callback) {
this.eventNotFoundCallback = callback;
}
};
HubConnection.prototype.processIncomingData = function (data) {
this.cleanupTimeout();
if (!this.receivedHandshakeResponse) {
data = this.processHandshakeResponse(data);
this.receivedHandshakeResponse = true;
}
// Data may have all been read when processing handshake response
if (data) {
// Parse the messages
var messages = this.protocol.parseMessages(data, this.logger);
for (var _i = 0, messages_1 = messages; _i < messages_1.length; _i++) {
var message = messages_1[_i];
switch (message.type) {
case MessageType.Invocation:
this.invokeClientMethod(message);
break;
case MessageType.StreamItem:
case MessageType.Completion:
var callback = this.callbacks[message.invocationId];
if (callback != null) {
if (message.type === MessageType.Completion) {
delete this.callbacks[message.invocationId];
}
callback(message);
}
break;
case MessageType.Ping:
// Don't care about pings
break;
case MessageType.Close:
this.logger.log(LogLevel.Information, "Close message received from server.");
// We don't want to wait on the stop itself.
// tslint:disable-next-line:no-floating-promises
this.connection.stop(message.error ? new Error("Server returned an error on close: " + message.error) : undefined);
break;
default:
this.logger.log(LogLevel.Warning, "Invalid message type: " + message.type + ".", message);
break;
}
}
}
this.resetTimeoutPeriod();
};
HubConnection.prototype.processHandshakeResponse = function (data) {
var _a;
var responseMessage;
var remainingData;
try {
_a = this.handshakeProtocol.parseHandshakeResponse(data), remainingData = _a[0], responseMessage = _a[1];
}
catch (e) {
var message = "Error parsing handshake response: " + e;
this.logger.log(LogLevel.Error, message);
var error = new Error(message);
// We don't want to wait on the stop itself.
// tslint:disable-next-line:no-floating-promises
this.connection.stop(error);
this.handshakeRejecter(error);
throw error;
}
if (responseMessage.error) {
var message = "Server returned handshake error: " + responseMessage.error;
this.logger.log(LogLevel.Error, message);
this.handshakeRejecter(message);
// We don't want to wait on the stop itself.
// tslint:disable-next-line:no-floating-promises
this.connection.stop(new Error(message));
throw new Error(message);
}
else {
this.logger.log(LogLevel.Debug, "Server handshake complete.");
}
this.handshakeResolver();
return remainingData;
};
HubConnection.prototype.resetKeepAliveInterval = function () {
var _this = this;
this.cleanupPingTimer();
this.pingServerHandle = setTimeout(function () { return __awaiter(_this, void 0, void 0, function () {
var _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(this.connectionState === HubConnectionState.Connected)) return [3 /*break*/, 4];
_b.label = 1;
case 1:
_b.trys.push([1, 3, , 4]);
return [4 /*yield*/, this.sendMessage(this.cachedPingMessage)];
case 2:
_b.sent();
return [3 /*break*/, 4];
case 3:
_a = _b.sent();
// We don't care about the error. It should be seen elsewhere in the client.
// The connection is probably in a bad or closed state now, cleanup the timer so it stops triggering
this.cleanupPingTimer();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); }, this.keepAliveIntervalInMilliseconds);
};
HubConnection.prototype.resetTimeoutPeriod = function () {
var _this = this;
if (!this.connection.features || !this.connection.features.inherentKeepAlive) {
// Set the timeout timer
this.timeoutHandle = setTimeout(function () { return _this.serverTimeout(); }, this.serverTimeoutInMilliseconds);
}
};
HubConnection.prototype.serverTimeout = function () {
// The server hasn't talked to us in a while. It doesn't like us anymore ... :(
// Terminate the connection, but we don't need to wait on the promise.
// tslint:disable-next-line:no-floating-promises
this.connection.stop(new Error("Server timeout elapsed without receiving a message from the server."));
};
HubConnection.prototype.invokeClientMethod = function (invocationMessage) {
var _this = this;
var methods = this.methods[invocationMessage.target.toLowerCase()];
if (methods) {
try {
// Time:2020年1月1日 22:30:30 增加一个 try cache, 获取 signalr 在特定场景下,处理事件失败会关闭问题.
methods.forEach(function (m) { return m.apply(_this, invocationMessage.arguments); });
}
catch (error) {
console.error(error);
}
if (invocationMessage.invocationId) {
// This is not supported in v1. So we return an error to avoid blocking the server waiting for the response.
var message = "Server requested a response, which is not supported in this version of the client.";
this.logger.log(LogLevel.Error, message);
// We don't need to wait on this Promise.
// tslint:disable-next-line:no-floating-promises
this.connection.stop(new Error(message));
}
}
else {
var message = "No client method with the name '" + invocationMessage.target + "' found.";
this.logger.log(LogLevel.Warning, message);
this.logger.log(LogLevel.Information, "Current Event Methods:" + Object.keys(this.methods));
this.eventNotFound(new EventNotFoundError(invocationMessage, message));
}
};
HubConnection.prototype.connectionClosed = function (error) {
var _this = this;
var callbacks = this.callbacks;
this.callbacks = {};
this.connectionState = HubConnectionState.Disconnected;
// if handshake is in progress start will be waiting for the handshake promise, so we complete it
// if it has already completed this should just noop
if (this.handshakeRejecter) {
this.handshakeRejecter(error);
}
Object.keys(callbacks).forEach(function (key) {
var callback = callbacks[key];
callback(null, error ? error : new Error("Invocation canceled due to connection being closed."));
});
this.cleanupTimeout();
this.cleanupPingTimer();
this.closedCallbacks.forEach(function (c) { return c.apply(_this, [error]); });
};
HubConnection.prototype.eventNotFound = function (error) {
return __awaiter(this, void 0, void 0, function () {
var r;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!this.eventNotFoundCallback) return [3 /*break*/, 2];
return [4 /*yield*/, this.eventNotFoundCallback(error)];
case 1:
r = _a.sent();
if (r === true) {
this.logger.log(LogLevel.Information, "retry invoke local message callback.");
this.invokeClientMethod(error.invocationMessage);
}
_a.label = 2;
case 2: return [2 /*return*/];
}
});
});
};
HubConnection.prototype.cleanupPingTimer = function () {
if (this.pingServerHandle) {
clearTimeout(this.pingServerHandle);
}
};
HubConnection.prototype.cleanupTimeout = function () {
if (this.timeoutHandle) {
clearTimeout(this.timeoutHandle);
}
};
HubConnection.prototype.createInvocation = function (methodName, args, nonblocking) {
if (nonblocking) {
return {
arguments: args,
target: methodName,
type: MessageType.Invocation
};
}
else {
var id = this.id;
this.id++;
return {
arguments: args,
invocationId: id.toString(),
target: methodName,
type: MessageType.Invocation
};
}
};
HubConnection.prototype.createStreamInvocation = function (methodName, args) {
var id = this.id;
this.id++;
return {
arguments: args,
invocationId: id.toString(),
target: methodName,
type: MessageType.StreamInvocation
};
};
HubConnection.prototype.createCancelInvocation = function (id) {
return {
invocationId: id,
type: MessageType.CancelInvocation
};
};
return HubConnection;
}());
export { HubConnection };